GamerToken Platform is designed for gamers, publishers and developers. The platform is intended for trading unique game items. In addition, the platform allows you to develop non-fungible game items. Users can also participate in the development of new game items.
Game items tokenization increases the gaming community, gives it new opportunities.
The GamerToken ecosystem should become universal for players, developers, and publishers, and can be connected through universal API keys.
The product is very specific and focused on a narrow niche of gamers.
Demo version of the product has already been created. Further development is planned until the end of 2018. There is no maximum or minimum fund-raising goal.
GamerTokens can be used to trade in game items, to reward gamers for actively using game items.
Revenue model of the platform is not described. Probably GamerToken will earn on transaction fees.
The business plan of the project looks very raw.
One of the elements of marketing strategy is partnership with Gamigo Group, a leading game publisher based in Europe, as well as partnership with other similar companies and developers. But there is no holistic vision of the marketing strategy.
The team consists of 17 people experienced in game industry, marketing, technology infrastructure, web development, software development, fintech & it-engineering, web design & graphic design. It is interesting that the team has 3 specialists in the field of marketing, but the project doesn't have a marketing strategy and a full vision of the target audience. The team claims to have over 50 years of experience in the gaming industry. Very strange statement.
The founders of the project give an overview of the data on the gaming industry, pay special attention to the role of game items and their value. According to them, the developers can encourage gamers for their active behaviour and use of in-game items.
The founders of the project have a general idea of the market, but they lack a detailed analysis of the market and competitors.
The target audience consists of three groups:
However, the founders of the project don't examine their target audience in detail.
According to the founders of the project, the product has the following advantages:
But since no competition research has been conducted, it is difficult to judge the competitiveness of a product.
The advantages of the GamerToken project are as follows:
The project has the following disadvantages: